Mascots Prograde
BASELINE

Mascots Prograde

Stage 3 Years 5–6+ Ages 9–11+ 21 Cards

A premium SEMH toolkit using refined squishy mascot archetypes to support self-regulation, emotional literacy, and stigma-free independence for older pupils.

Mascots Evolution
BASELINE

Mascots Evolution

Stage 2 Years 3–4 Ages 7–9 21 Cards

An action-ready SEMH toolkit using evolving squishy mascot characters to support self-regulation, body-signal recognition, and growing independence.

The Mascots
BASELINE

The Mascots

Stage 1 Years 1–2 Ages 5–7 21 Cards

A sensory-rich toolkit using soft-touch mascot archetypes to model co-regulation and emotional literacy for early learners.

Blockworld
PUBLIC

Blockworld

Stage 3 Years 5–6+ Ages 9–11+ 21 Cards

A high-fidelity SEMH regulation toolset leveraging game-world aesthetics to drive clinical engagement and emotional mastery for upper-primary students.

Battle Racers
PUBLIC

Battle Racers

Stage 3 Years 5–6+ Ages 9–11+ 21 Cards

A high-octane self-regulation toolkit for upper-primary students, framing clinical strategies as elite performance tuning within a professional racing circuit.

Creature Collectors
PUBLIC

Creature Collectors

Stage 3 Years 5–6+ Ages 9–11+ 21 Cards

A high-tier neurological regulation system disguised as an elite creature-collector tournament, utilizing evidence-based somatic and cognitive protocols.

Football Players
PUBLIC

Football Players

Stage 3 Years 5–6+ Ages 9–11+ 21 Cards

A high-performance self-regulation toolkit designed to empower students through the lens of elite athletic discipline and stadium-scale focus.

Cyberpunk
PUBLIC

Cyberpunk

Stage 3 Years 5–6+ Ages 9–11+ 21 Cards

A high-fidelity SEMH regulation set designed to empower transition-age children through the lens of futuristic cybernetic resilience.

Football Starz
PUBLIC

Football Starz

Stage 2 Years 3–4 Ages 7–9 21 Cards

A high-energy SEMH toolkit designed to help young learners master emotional self-regulation through the lens of elite football performance.

Space wars
PUBLIC

Space wars

Stage 1 Years 1–2 Ages 5–7 21 Cards

A galactic self-regulation toolkit designed to empower young cadets with cinematic space-themed coping strategies.

Aeroplanes
PUBLIC

Aeroplanes

Stage 1 Years 1–2 Ages 5–7 21 Cards

A comprehensive emotional regulation toolkit using aviation metaphors to help children navigate their internal flight paths.

Adventurer
PUBLIC

Adventurer

Stage 1 Years 1–2 Ages 5–7 21 Cards

A sensory-based navigation kit designed to help young explorers regulate their internal landscape using adventure-themed mindfulness and grounding techniques.

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